It’s easy to say, that a lot of players don’t care about the RP of the RPG or are just a bunch of power-gaming lemmings, etc., but for some people, role-play is hard. Here 10 things you can ensure to take a first step toward the goal to become a better role-player and it might help a lot of DMs, too, when creating and/or playing NPCs.
1.) Get a personality: Just 2-3 adjectives are more than enough to start, don’t take too similar ones like “cool, sassy and awesome”, better to take some words, which doesn’t really click together, like “skilled, careful, unconfident”, because you have to actually think how these adjectives would work together.
2.) Don’t be too original: An easy archetype (like the dumb fighter or the kind halfling) are much better than a complicated monstrosity of originality (like a half-elven, half-tiefling [stats half-elf] warlock, which got first trained to be a swordman, but…) because they’re easier to remember and easier to play.
3.) Get some quotes: If you get a few good one-liners or otherwise powerful quotes, which can be used more often than once, you can get about half an personality. Like a cleric, which screams “UNDEAD!” whenever he sees or hear about undeads.
4.) Talk, don’t talk about: To quicken things up or to play over their insecurity, players and DMs tend to say “My character says” or “The village boy explains”, but as long as you don’t waste hours, just try it in character. This is one of the best chances to actual role-play, don’t waste it.
5.) A bit of back-story: Having the most basic form of biography is still better than none, because if you now what the character went through, it’s easier to see how he/she will react to certain things.
6.) Do not always do the best choice: This is one of the most important things: A lot of players are more about ‘What would be the most effective?’ instead of ‘What would my character do?’ Consider his/her feelings, the personal goals or just the personality. Would a barbarian with the berserker path really participate in a ambush plan, which needs too much details? Even if it might get your teammates pissed of sometimes, it’s much better than too much meta-gaming.
7.) Do the obvious: If you should not act too planned, what should you do instead? Obviously the obvious. If you were your character, what would you say, when seeing and adult dragon in front of you, breathing in just to discharge its Dragon’s Breath? Obviously something along the line of ‘Shit!’. If you’d search a dungeon, would you really jump into the lake of black water, not knowing its dangers and for no other reasons but possible but unlikely treasures? Obviously not! As long you keep the character’s personality in mind with his back-story and the experience you get from the game, you should get to the obvious quite easily.
8.) Actually try to remember things: If you can’t, take notes at the game. Try to remember names of NPCs (or make NPC-names memorable), the meta-plot, some details which are important to your character. If you do that, the game’s flow will not only improve, but you get better into your character which means, that you’ll do better to role-play him/her.
9.) Everyone make mistakes: Don’t be disheartened if something went wrong, try again. Players who laughs repeatedly at your tries are jerks, even though some results (like misspelling, situational humor or putting your foot in something) are hilarious, so just try to laugh when that time comes. If you watch closely enough, everyone will at times make some blunders.
10.) Have fun: If you role-play, you just have to see the fun in it. After getting over the first starting problems, just relax and be proud, how your game have improved.
Role-play is not about stats, but about effort. Even though some stats which makes some character traits more believable certainly help.