4e Deities and Domains

Even though the 4e did kinda scared me away at some point (mostly due the PG-mechanism and all releases bginning with Heroes of the Fallen Land), there are still a lot of things I liked. In this case, I like to talk about the Pantheon there.
Other than the Forgotten Realms Pantheon, you could actually oversee the numbers of these gods, other than a Greyhawk campaign, these gods seemed more natural and less special, which made it easier for players to understand. Other than the Eberron Gods, players actually cared about knowing most, because in Eberron they only remembers: ‘Sovereign Host had some gods, but the Host itself is more important. There are the Dark Six and I know the Traveler, because he’s funny. And there were these Light-thingies and I think the Elves did have religion and these evil guys, you know, emerald claw, erm…’ And I won’t start with racial gods.

The sad fact is, that gods are only as important as the players think they are. Most will only remember those who are either important to their characters or the campaign, but 4e was able to let my players remember multiples gods who were neither. I think it’s because of two reasons:

1.) The numbers: There were only few gods, you could rename them to different cultures while the deities remained the same. Even though you wouldn’t recreate any general racial god there, you could degrade those to exarchs, etc.
2.) The width: Moradin was the creator of dwarves, but foremost the god of creation and patron of artisans. Bahamuth was the god of justice, protection and nobility and not just some obscure dragon god. The deities covered a lot of the necessary domains, without even the need to get more specific to the actual worship in different cultures. These days paladins of Bahamuth were standard, while in the Realms these are more special. Can be interesting, too, but since fewer gods were assigned for a broader spectrum, they remained more rememberable.

OK, it helps definitely that most of these gods were recruited from another setting (like Kord, Pelor and Vecna from Greyhawk). 😉

So here my list of deities of the 4e pantheon, since the 5e didn’t include it up to now:

Name Alignment Domains
Asmodeus Lawful Evil Trickery
Avandra Chaotic Good Knowldge, Trickery
Bahamuth Lawful Good Life, War
Bane Lawful Evil War
Corellon Chaotic Neutral Light
Erathis Lawful Neutral Knowledge, Life
Gruumsh Chaotic Evil Tempest, War
Ioun Neutral Knowledge
Kord Neutral Tempest, War
Lolth Chaotic Evil Trickery
Melora Neutral Nature, Tempest
Moradin Lawful Good Knowledge
Pelor Neutral Good Life, Light
The Raven Queen Neutral Death
Sehanine Chaotic Neutral Trickery
Tharizdun Chaotic Evil None* or Trickery
Tiamat Chaotic Evil Trickery
Torog Neutral Evil Death, War
Vecna Neutral Evil Knowledge
Zehir Neutral Evil Nature, Trickery

*Since Tharizdun is chained, you might rule that he won’t give domains, and can only be taken as patron of the warlock pact ‘The Great Old One’.

A lot of Trickery and in other departments pretty sparse. Well, like every former pantheon, these weren’t made to be included in a 5e system. And I guess most deities will get much more domains after a while, because there is still much untapped potential there.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s