Homebrew Genasi

This is a home-brew version of the genasi, which I wrote before the Player’s Companion: Temple of Elemental Evil. So if you want to grab the real one, you’d better download the .pdf on the Supplement page.

Since the DMG got released and we got a few peak-views, I’m pretty excited to use those few things I know. Here I tried to use the official excerpt of the DMG to create a well-known but less used race: Genasi. Much like the tiefling, but with a more elemental flair.

I’m going solely mechanical to this, since I think that those who know them, should know their fluff as well and the time I got left is going to be spend to the warlock overview (and it’s less enough).

Earth, Fire, Wind, Water and Heart! Well, less heart, but you know...

Even if the Genasi are further categorized as Fire Genasi, Earth Genasi, etc. they share the same basic idea: The blood of elementals (means Dao, Efreeti, Marid and Djinni for exampel) combined with the blood of mortals. So we choose the same base race (genasi) and add (for now) 5 subraces, windsoul, earthsoul, firesoul, windsoul and stormsoul.

Since there are similarities origin-wise with the tiefing, I use it as a basic. Then I look into my 3e and 4e Forgotten Realms and realize, that it might be a bit difficult. But in the end I realized, that the Genasi are supposed to be a bit like elemental warriors, using magic and physical power, so I think I got a good conses.

Genasi

Ability Score Increase: +1 Intelligence

Age: Genasi matures at the same rate as humans, but live a few years longer

Alignment: Since they have a elemental nature, genasis are more leaned to a neutral alignment.

Size: Genasi are about the same size as humans, even though depending on their element their stature differs. Your size is Medium.

Speed: Your base walking speed is 30ft

Languages: Common and Primordial

Subrace: Choose one of the following subraces.

Earthsoul

Ability Score Increase: +2 Strength

Elemental Resistance: You have resistance to acid damage

Earthen Legacy: You know the blade ward cantrip. Once you reached 3rd level, you can cast the thunderwave spell once per day as a 2nd-level spell. Once you reached the 5th level, you can cast the spike growth spell once per day. Intelligence is your spellcasting ability for these spells.

Firesoul

Ability Score Increase: +2 Dexterity

Elemental Resistance: You have resistance to fire damage

Fiery Legacy: You know the produce flame cantrip. Once you reached 3rd level, you can cast the burning hands spell once per day as a 2nd-level spell. Once you reached the 5th level, you can cast the heat metal spell once per day. Intelligence is your spellcasting ability for these spells.

Stormsoul

Ability Score Increase: +2 Strength

Elemental Resistance: You have resistance to lightning damage

Stormy Legacy: You know the light cantrip. Once you reached 3rd level, you can cast the witch bolt spell once per day as a 2nd-level spell. Once you reached the 5th level, you can cast the shatter spell once per day as a 3rd-level spell. Intelligence is your spellcasting ability for these spells.

Watersoul

Ability Score Increase: +2 Constitution

Elemental Resistance: You have resistance to cold damage

Watery Legacy: You know the resistance cantrip. Once you reached 3rd level, you can cast the create or destroy water spell once per day as a 2nd-level spell. Once you reached the 5th level, you can cast the blur spell once per day. Intelligence is your spellcasting ability for these spells.

Windsoul

Ability Score Increase: +2 Dexterity

Elemental Resistance: You have resistance to lightning damage

Earthen Legacy: You know the mage hand cantrip. Once you reached 3rd level, you can cast the featherfall spell once per day. Once you reached the 5th level, you can cast the gust of wind spell once per day. Intelligence is your spellcasting ability for these spells.

So let’s talk about some choices: Earthsoul was hard, since there are less earth-themed spells there, but after consulting the 4e power and the 3e fluff (for female earthsouls), I went with a shockwave and growing plants. Produce flame for firesoul was a hard choice, since its damage increases over the time, but since one action is creating that flame and another to throw it, it shouldn’t break anything. Not everytime the spell is cast at a higher level, since here and there I felt like overall it would be too powerful, like seeing the fire genasi, who has a pure damage based legacy (even though I did consider misty step there).

That the subrace gives a greater ability improvement is meant to be, since the element should have some physical impact.

I’m sure I like what I’ll see as the official genasi, but sometimes you just get a bit giddy in thinking about what could be. For now it’ll work. 😉

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