Wild Magic Surge

Original Post

 

How would I deal with WIld Magic Surge as a DM? Sadly, I only get a Draconic Sorcerer in my party, so I’m not too sure, but I’d definitely do the following:

  1. Laughing after the player rolled a 1 for the Wild Magic Surge feature
  2. Laughing when I declare to let the player roll because of Tides of Chaos
  3. Using a personal Wild Magic Surge table, starting with the standard one and after one result got rolled, I replace it with another one. Magic can be that unpredictable and after a while the players have to fear the unknown. But being sure that the chances to make a character look miserable stays decent

 

This is a system I’d like to try out, when I get a chance. After a long rest, the DM rolls a d12 (and keep the result secret), these are the numbers of spell-levels the sorcerer can cast without triggering Wild Magic Surge. While a 1st level spell will only spend one spell-level, a 5th level spell would spend 5 spell-levels (logically), when more levels are cast than the die roll resulted in, let the player roll his d20.

Afterwards roll a d10, do the same. And after that roll a d8, d6 and d4 respectively, after the d4 procedure every further spell will trigger the Wild Magic Surge roll.

So the more often a Sorcerer casts spells, the more likely it is to trigger the roll. Only after a long rest (and maybe a Wild Magic Surge table roll) the roll reset to d12, so there won’t be as many accidents at first, but after raising the level and more access to high level spells, the magic becomes more randomly.

The idea behind it is, that every spell of the Wild Magic Sorcerer is stressing the Weave and the more stress is build up, the more likely it is to happen to lose control of it, when you opening yourself up to it.

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