Like the title says, I updated the cleric’s and paladin’s overviews. I replaced the Death Spoiler with the actual Death Domain in the DMG, which got some features changed (like no more ignoring necrotic immunity) and I added the Oathbreaker.
Seriously, the only reason I could understand why those weren’t included in the PHB would be, that they weren’t ready that time.
When writing the wizard’s overview, I will include the Artificer Arcane Tradition, of course. This turned out to be great, since I’m in love with resource management and this Arcane Tradition makes a lot of use of it.
btw, we had our first Baldur’s Gate Self-Made Campaign game session yesterday and it was great. Even though I realized, that you have to change some mechanism and events from the game (since you shouldn’t expect PCs running into someone’s else houses and asking them directly, if there is something wrong), I realized by playing it, that there are a lot of mechanism in 5e, which should be included, like cartography (and proficiency with its tools) or out of combat features, which can bypass some encounters entirely.
We got to level 3 and are currently in Beregost, even though it’s much more fast paced than the game in terms of level, it does feel right in terms of power so far. Next they want to hunt the gnolls at High Hedge, before going to Nashkel to investigate the iron shortage.