Update of the cleric’s and paladin’s overviews+BG-Campaign

Like the title says, I updated the cleric’s and paladin’s overviews. I replaced the Death Spoiler with the actual Death Domain in the DMG, which got some features changed (like no more ignoring necrotic immunity) and I added the Oathbreaker.

Seriously, the only reason I could understand why those weren’t included in the PHB would be, that they weren’t ready that time.

 

When writing the wizard’s overview, I will include the Artificer Arcane Tradition, of course. This turned out to be great, since I’m in love with resource management and this Arcane Tradition makes a lot of use of it.

 

btw, we had our first Baldur’s Gate Self-Made Campaign game session yesterday and it was great. Even though I realized, that you have to change some mechanism and events from the game (since you shouldn’t expect PCs running into someone’s else houses and asking them directly, if there is something wrong), I realized by playing it, that there are a lot of mechanism in 5e, which should be included, like cartography (and proficiency with its tools) or out of combat features, which can bypass some encounters entirely.

We got to level 3 and are currently in Beregost, even though it’s much more fast paced than the game in terms of level, it does feel right in terms of power so far. Next they want to hunt the gnolls at High Hedge, before going to Nashkel to investigate the iron shortage.

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News and such

I’m moving, in April I will get into the new house. So there is still a lot to do, but at least I wanted to share something…

First of all, I share some official stuff from WotC on my side, you can download them there, too, it’s totally free, but since not all of you likes to look regularly there, I just figured, I can simply upload them here, too, and you can get it, if you want.
In this case we get the first 2 instances of Unearthen Arcana, which provides pre-rulings for Eberron and a army-combat system. I guess it might be worked over after some thought there for the hard-cover variant (especially since the Eberron races only have +1 to two abilities, which is uncommon so far).

Now I’m proud to say, that I will begin a Baldur’s Gate campaign with a new party. And that means to transfer the beloved PC-game to the P&P media in 5e! I will try to transfer my campaign notes into a self-made gaming module, which can be DMed by those, who also played and love the game or if I’m a bit skilled even those, who don’t.

Of course I know, that I’m not able to make it like the game, since the companion NPCs and the playstyle does a lot for the mood. But in the end, it’s still a strong plot, a great journey and some quite great story twists, which will make this very enjoyable, especially for those, who don’t know the games or were too weak to play them.

The plan is to make a campaign with a proud numbers of the optional quests, since you can actually take some time in most cases. I’ll try to write game reports, too, but I still have two left for Tyranny of Dragons (and the campaign will go on, too), so I won’t make promises.

This is sadly all this time, with the new campaign I have a lot to do, and moving isn’t good on your time, either. Be patient and I will make the wizard’s overview, even though I will first update my paladin and cleric overview with the options of the DMG.